> For the complete documentation index, see [llms.txt](https://lunatic-ro.gitbook.io/lunaticro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lunatic-ro.gitbook.io/lunaticro/en/getting-started/warper.md).

# Warper

### Immediate access to all dungeons

On LunaticRO, it is not necessary to manually discover the floors of a dungeon to be able to teleport there.

From the start of your adventure, the Warper allows you to access all of the game's dungeons.

The first floors are free, while the deeper floors require a zeny fee.

However, the more you visit a dungeon, the less it will cost you to return.

***

### A dungeon loyalty system

Each time you kill a monster in a dungeon, you progress on the relevant map.

This progression gradually reduces the cost of future warps towards this same map.

In other words:

> The more you hunt in a dungeon, the less it costs you to access it.

***

### Progression specific to each map

Each map has its own progression.

For example :

* Killing monsters on **pay\_dun02** reduces the cost of warping to **pay\_dun02**.
* This does not reduce the cost of **pay\_dun01**.
* This does not reduce the cost of **pay\_dun03**.
* This does not affect any other dungeons.

Each map must be unlocked individually.

***

### Level 1: Free

All first floors of the dungeon are accessible for free.

You can teleport there as many times as you want without spending zeny.

***

### Dungeons Level 2

Level 2 floors are accessible immediately but require payment.

#### Warp Cost

|                   |                  |
| ----------------- | ---------------- |
| Initial price     | **10,000 zeny**  |
| Minimum price     | **2,500 zeny**   |
| Maximum reduction | **75%**          |
| Kills required    | **500 monsters** |

#### Progress

Each monster killed on the map slightly reduces the warp cost.

| Kills on the map | Warp Price |
| ---------------- | ---------- |
| 0                | 10,000 z   |
| 100              | \~8,500 z  |
| 250              | \~6,250 z  |
| 500              | 2,500 z    |

Once **500 kills** are reached, the minimum price is permanently unlocked for the entire account.

### Dungeons Level 3

Deeper floors require a greater investment, but also benefit from a permanent reduction.

#### Warp Cost

|                   |                   |
| ----------------- | ----------------- |
| Initial price     | **25,000 zeny**   |
| Minimum price     | **7,500 zeny**    |
| Maximum reduction | **70%**           |
| Kills required    | **1000 monsters** |

#### Progress

Each monster killed on the map gradually reduces the warp cost.

| Kills on the map | Warp Price |
| ---------------- | ---------- |
| 0                | 25,000 z   |
| 250              | \~20,625 z |
| 500              | \~16,250 z |
| 750              | \~11,875 z |
| 1000             | 7,500 z    |

Once **1000 kills** are reached, the minimum price is permanently unlocked for the entire account.

***

### Progress shared across the entire account

Progress is not linked to a character but to your account.

If your Knight makes the necessary kills on a map, your Priest, your Wizard or any other character on the account will also benefit from the reduction obtained.

You will never have to restart progression on your secondary characters.

***

### Concrete example

You decide to farm **Payon Dungeon 3** regularly.

Initially, each teleport costs:

**25,000 zeny**

After several hunting sessions and 1000 monsters eliminated, the cost definitively drops to:

**7,500 zeny**

You will then save 17,500 zeny on each future visit.

> The adventurers who know a dungeon best are also those who travel through it the most easily.
